0001 歡迎(0001 Welcome)

0002 使用練習(xí)文件(0002 Using the exercise files)

0003 推薦使用的硬件(0003 Recommended hardware)

0101 了解三種類型的實體曲線表面(0101 Understanding the three types of entities curves surfac)

0102 比較貝塞爾曲線, B-樣條, 和 NURBS 對象(0102 Comparing Bezier curves, B-splines, and NURBS objects)

0103 比較 isocurves 曲面和網(wǎng)格曲面(0103 Comparing isocurves surfaces and mesh surfaces)

0104 設(shè)置測量單位和公差(0104 Setting measurement units and tolerance)

0201 介紹視區(qū)(0201 Introducing the viewport)

0202 使用建設(shè)飛機到錨模型設(shè)計(0202 Using construction planes to anchor model design)

0203 改變使用的陰影模式來查看模型的方式(0203 Changing the way a model is viewed using shading modes)

0204 導(dǎo)航視圖的潘, 縮放, 旋轉(zhuǎn), 和水庫(0204 Navigating the viewport with pan, zoom, rotate, and res)

0205 探索幫助選項(0205 Exploring help options)

0301 了解犀牛命令哲學(xué)(0301 Understanding Rhinos command philosophy)

0302 使用工具欄和??康揭粋€工具欄按鈕(0302 Using toolbars and docking buttons to a toolbar)

0303 使用一間百貨公司,用幾何菜單導(dǎo)航(0303 Navigating the geometry menus using a department store)

0304 使用命令行和狀態(tài)欄獲得反饋(0304 Using the command line and status bar to get feedback)

0305 修改微移控件和設(shè)置其他 preferenc(0305 Modifying the nudge control and setting other preferenc)

0306 使用屬性窗口(0306 Using the Properties window)

0307 打開和保存文件(0307 Opening and saving files)

0401 創(chuàng)建基本的物體曲線曲面和實體(0401 Creating basic objects curves surfaces and solids)

0402 執(zhí)行基本的轉(zhuǎn)換(0402 Performing basic transformations)

0403 選擇對象(0403 Selecting objects)

0404 組織一個項目,利用圖層(0404 Organizing a project using layers)

0501 理解直線和折線(0501 Understanding lines and polylines)

0502 建筑矩形和多邊形(0502 Building rectangles and polygons)

0503 創(chuàng)建圓弧圓和橢圓(0503 Creating arcs circles and ellipses)

0504 繪制任意多邊形曲線(0504 Drawing freeform curves)

0601 比較不同類型的3D 表面(0601 Comparing different types of 3D surfaces)

0602 擠壓曲面來創(chuàng)建模型中的特征(0602 Extruding surfaces to create features in a model)

0603 創(chuàng)建曲面與閣樓(0603 Creating surfaces with lofts)

0604 使用旋轉(zhuǎn)和軌道圍繞創(chuàng)建曲面(0604 Using Revolve and Rail Revolve to create surfaces)

0605 使用掃鐵路創(chuàng)建3D 爪(0605 Using Sweep Rail to create a 3D claw)

0606 創(chuàng)建復(fù)雜的曲面形狀,使用網(wǎng)絡(luò)面(0606 Creating complex surface shapes using Network Surface)

0701 引入固體食品,(0701 Introducing solids)

0702 制作固體與基元(0702 Making solids with primitives)

0703 擠壓的曲線創(chuàng)建無基元的固體(0703 Extruding curves to create solids without primitives)

0704 創(chuàng)建獨特的形狀與聯(lián)盟, 差異, and(0704 Creating unique shapes with the union, difference, and)

0705 固體和布爾值的疑難解答(0705 Troubleshooting solids and Booleans)

0706 與實體編輯工具來編輯(0706 Editing with the solid edit tools)

0707 創(chuàng)建和轉(zhuǎn)換在固體中的孔(0707 Creating and transforming holes in solids)

0801 了解犀牛建模艾滋病(0801 Understanding Rhinos modeling aids)

0802 與網(wǎng)格線對齊建模援助工作(0802 Working with the Grid Snap modeling aid)

0803 使用建模援助鄰(0803 Using the Ortho modeling aid)

0804 使用平面建模援助(0804 Using the Planar modeling aid)

0805 納入控制建模援助進入您的工作流(0805 Incorporating the Osnap modeling aid into your workflow)

0806 了解項目和智能軌跡造型艾滋病(0806 Understanding the Project and Smart Track modeling aids)

0807 設(shè)置光標的限制(0807 Setting cursor constraints)

0901 編輯角與圓角和倒角(0901 Editing corners with Fillet and Chamfer)

0902 修剪和分裂與曲線布爾值(0902 Trimming and splitting with curve Booleans)

0903 移動和旋轉(zhuǎn)對象阻力和太微移(0903 Moving and rotating objects with the Drag and Nudge too)

0904 復(fù)制并粘貼對象(0904 Copying and pasting objects)

0905 要了解如何犀牛使用撤消和重做(0905 Understanding how Rhino uses Undo and Redo)

0906 組合對象(0906 Grouping objects)

0907 縮放對象(0907 Scaling objects)

0908 復(fù)制對象使用鏡像命令(0908 Duplicating objects using the Mirror command)

0909 制作副本和使用數(shù)組的結(jié)構(gòu)化的集(0909 Making copies and structured sets using arrays)

1001 使用分析工具欄來了解特征(1001 Using the Analysis toolbar to understand characteristic)

1002 定義程度的曲線和曲面(1002 Defining degrees of curve and surfaces)

1003 使用重建和變化程度(1003 Using Rebuild and Change Degree)

1101 測量和標記值在模型上利用得以順暢(1101 Measuring and labeling values on a model using dimensio)

1102 創(chuàng)建屏幕捕獲的快速校樣(1102 Creating screen captures for quick proofs)

1103 創(chuàng)建2D 的意見3D 模型(1103 Creating 2D views of a 3D model)

1104 呈現(xiàn)一個項目(1104 Rendering a project)

1201 模型準備樣機通過確認該基地(1201 Preparing a model for prototyping by confirming that al)

1202 使用炮擊技術(shù)創(chuàng)建壁厚(1202 Using the shelling technique to create wall thickness)

1203 導(dǎo)出到的 STL 格式3D 印刷(1203 Exporting to the STL format for 3D printing)

1301 再見了(1301 goodbye)

專輯分類:

  • 其他軟件教程 : Rhino
  • 文件總數(shù):67
  • 高清
    73 人已學(xué)習(xí)
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  • 教程簡介:

    譯文: 在犀牛 4.0 基本訓(xùn)練中,作者戴夫 · 舒爾茨演示如何在程序中使用犀牛 4.0 中基于 NURBS 的三維建模工具來設(shè)計產(chǎn)品,從玩具機器人到全尺寸飛機。本課程專注于工業(yè)設(shè)計和快速成型,與審查常見 3D 術(shù)語使用具體的例子使用犀牛 4.0。隨著犀牛界面全面勘探,課程內(nèi)容包括建筑與犀牛的 3D 對象簡介 ' s 三主要實體︰ 曲線、 曲面和固體。練習(xí)文件將包含在課程。 原文: In Rhino 4.0 Essential Training, author Dave Schultze shows how the 3D NURBS-based modeling tools in Rhino 4.0 are used to engineer products from toy robots to full-sized aircraft. This course concentrates on using Rhino 4.0 for industrial design and rapid prototyping, with a review of common 3D terminology using specific examples. Along with a comprehensive exploration of the Rhino interface, the course includes an introduction to building 3D objects with Rhino's three primary entities: the curve, the surface, and the solid. Exercise files are included with the course.