01_介紹和項目概述(01_Introduction_and_project_overview)

02_多邊形簡介(02_Introduction_to_polygons)

03_NURBS 簡介(03_Introduction_to_NURBS)

04_使用平滑的工作流(04_Using_a_smoothing_workflow)

05_層次結(jié)構(gòu)和現(xiàn)場組織(05_Hierarchy_and_scene_organization)

06_項目概述(06_Project_overview)

07_設(shè)置參考圖像(07_Setting_up_reference_images)

08_建立汽車車身與多邊形(08_Building_the_car_body_with_polygons)

09_修改的身體形狀(09_Modifying_the_body_shape)

10_旋轉(zhuǎn)的輪胎(10_Revolving_the_tire)

11_建模的邊緣(11_Modeling_the_rim)

12_建筑螺絲頭(12_Building_a_screw_head)

13_完成車輪(13_Completing_the_wheel)

14_添加輪胎胎面(14_Adding_a_knobby_tire_tread)

15_構(gòu)建的春天(15_Constructing_the_spring)

16_建模車架(16_Modeling_the_car_frame)

17_建設(shè)面糊框中(17_Building_the_batter_box)

18_添加起落架(18_Adding_the_undercarriage)

19_建模的彈簧連接器(19_Modeling_the_spring_connectors)

20_連接的車輪和彈簧(20_Connecting_the_wheels_and_springs)

21_建模,擾流板(21_Modeling_the_spoiler)

22_擾流板連接到框架(22_Connecting_the_spoiler_to_the_frame)

23_建模的保險杠(23_Modeling_the_bumper)

24_添加頂蓋(24_Adding_the_top_cover)

25_添加的天線(25_Adding_the_antenna)

26_在遠程幾何堵住了(26_Blocking_in_the_remote_geometry)

27_生成的控件(27_Building_the_controls)

28_創(chuàng)建表面細節(jié)(28_Creating_surface_detail)

29_添加的控件周圍的輪輞(29_Adding_rims_around_the_controls)

30_添加開關(guān)(30_Adding_the_on-off_switch)

31_層次結(jié)構(gòu)和清理(31_Hierarchy_and_cleanup)

32_添加簡單的材料(32_Adding_simple_materials)

33_添加紋理(33_Adding_textures)

專輯分類:

  • Maya : 入門
  • 文件總數(shù):33
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  • 教程簡介:

    In this tutorial we'll go through the modeling process in Maya 2014. We'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and production techniques. We'll begin by looking at the various types of geometry available to you. You'll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at several modeling tools, including polygonal tools like extrude and the insert edge loop tool for adding resolution, NURBS tools like loft and extrude to create smooth surfaces, and a few of the new tools in Maya 2014 as well. We’ll take a look at using a smoothing workflow and use deformers to help shape our models. We’re going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya’s modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. If you have questions on a specific tool, try doing a search and you're sure to find a lesson on it. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.