01_介紹和項目概述(01_Introduction_and_Project_Overview)

02_創(chuàng)建剪影(02_Creating_silhouettes)

03_最后定稿的剪影(03_Finalizing_the_silhouette)

04_阻塞的上游鐵路(04_Blocking_the_upper_rail)

05_阻塞底部的鐵(05_Blocking_the_bottom_rail)

06_阻斷上游鐵路配件(06_Blocking_the_upper_rail_accessory)

07_阻斷鐵路肩帶(07_Blocking_the_rail_straps)

08_阻止接收機(jī)和手警衛(wèi)(08_Blocking_the_receiver_and_hand_guard)

09_阻斷手槍握把和槍托(09_Blocking_the_pistol_grip_and_the_rifle_butt)

10_為步槍的槍托阻塞穩(wěn)定劑(10_Blocking_the_stabilizers_for_the_rifle_butt)

11_最后確定了模型塊(11_Finalizing_the_block_out_model)

12_創(chuàng)建使用油漆的詳細(xì)資料(12_Creating_details_using_a_paint_over)

13_建模的上游鐵路的高聚版本(13_Modeling_the_high_poly_version_of_the_upper_rail)

14_建模的高聚版本的較低的軌道(14_Modeling_the_high_poly_version_of_the_lower_rail)

15_建模內(nèi)部導(dǎo)軌的高聚版本(15_Modeling_the_high_poly_version_of_the_inner_rails)

16_建模鐵路肩帶的高聚版本(16_Modeling_the_high_poly_version_of_the_rail_straps)

17_建模鐵路配件的高聚版本(17_Modeling_the_high_poly_version_of_the_rail_accessory)

18_建模的高聚版本的接收器(18_Modeling_the_high_poly_version_of_the_receiver)

19_建模手槍握把的高聚的版本(19_Modeling_the_high_poly_version_of_the_pistol_grip)

20_建模護(hù)手高聚的版本(20_Modeling_the_high_poly_version_of_the_hand_guard)

21_建模步槍的槍托的高聚版本(21_Modeling_the_high_poly_version_of_the_rifle_butt)

22_建模的配套件的高聚版本(22_Modeling_the_high_poly_version_of_the_accessory_pieces)

23_向高聚模型添加深度(23_Adding_depth_to_the_high_poly_model)

24_建設(shè)范圍(24_Building_the_scope)

25_建模的高聚硬件(25_Modeling_the_high_poly_hardware)

26_完成硬件(26_Finishing_the_hardware)

27_放置的硬件(27_Placing_the_hardware)

28_建模集成硬件(28_Modeling_integrated_hardware)

29_最后確定的高聚模式(29_Finalizing_the_high_poly_model)

30_低多邊形模型建模(30_Modeling_the_low_poly_model)

31_Retopologizing 外導(dǎo)軌(31_Retopologizing_the_outer_rails)

32_建模低多邊形內(nèi)部導(dǎo)軌(32_Modeling_the_low_poly_inner_rails)

33_建模的低聚配件(33_Modeling_the_low_poly_accessory)

34_建模的低聚皮帶(34_Modeling_the_low_poly_straps)

35_建模低聚接收機(jī)(35_Modeling_the_low_poly_receiver)

36_建模低聚抓地力(36_Modeling_the_low_poly_grip)

37_建模低聚槍托(37_Modeling_the_low_poly_rifle_butt)

38_建模的低聚范圍鐵路和范圍(38_Modeling_the_low_poly_scope_rail_and_scope)

39_包裹上的鐵路(39_Unwrapping_the_upper_rail)

40_展開較低的軌道(40_Unwrapping_the_lower_rail)

41_展開內(nèi)部導(dǎo)軌(41_Unwrapping_the_inner_rails)

42_展開的肩帶(42_Unwrapping_the_straps)

43_展開的范圍坐騎(43_Unwrapping_the_scope_mounts)

44_展開范圍鐵路(44_Unwrapping_the_scope_rail)

45_展開的范圍(45_Unwrapping_the_scope)

46_展開的接收機(jī)(46_Unwrapping_the_receiver)

47_結(jié)合 U Vs(47_Combining_the_UVs)

48_烘焙法線貼圖(48_Baking_the_normal_map)

49_結(jié)合法線貼圖(49_Combining_the_normal_maps)

專輯分類:

  • 軟件 : 3dmax游戲
  • 文件總數(shù):49
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  • 愛給網(wǎng)提供海量的3dmax游戲資源素材免費下載, 本次作品為mp4 格式的40_展開較低的軌道(40_Unwrapping_the_lower_rail), 本站編號31871658, 該3dmax游戲素材大小為48m, 時長為10分 45秒, 支持4K播放, 不同倍速播放 作者為underscore, 更多精彩3dmax游戲素材,盡在愛給網(wǎng)。

  • 教程簡介:

    譯文: 在本系列教程一步一步我們學(xué)習(xí)如何模型使用硬表面建模技術(shù)的科幻武器。若要開始,我們將學(xué)習(xí)創(chuàng)建輪廓和如何采取建設(shè)性的批評,使其較強(qiáng)的設(shè)計的重要性。在那之后,我們將開始阻擋我們的武器的基本形狀。完成了模型塊后,我們將使用一個簡單的渲染來創(chuàng)建一種涂料在 Photoshop 來得到更好的主意,我們想從我們的高聚模式的細(xì)節(jié)。然后,我們將跳到建模的高分辨率模型和游戲分辨率模型。然后我們打包了課程所鋪設(shè)的 UV、 烘焙我們正常和環(huán)境閉塞的地圖和回游戲模型應(yīng)用這些地圖。 原文:   In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques. To begin, we will learn the importance of creating silhouettes and how to take constructive criticism in order to make it a stronger design. After that, we"ll begin blocking out the basic shapes of our weapon. Once the block out model is finished, we"ll use a simple render to create a paint over in Photoshop to get a better idea of the details we want out of our high poly model. Then we"ll jump into modeling the high resolution model and the game resolution model. Then we"ll wrap up the course by laying out the UV"s, baking our normal and ambient occlusion maps and applying those maps back to the game model.