01_介紹和項目概述(01_Introduction_and_project_overview)

02_項目創(chuàng)建和設置(02_Project_creation_and_setup)

03_利用選擇組(03_Utilizing_selection_groups)

04_選擇創(chuàng)建組為原色領域的(04_Selection_group_creation_for_primary_color_areas)

05_畫為原色領域上的基地紋理(05_Painting_a_base_texture_for_primary_color_areas)

06_畫小的細節(jié),我們小學配色方案(06_Painting_smaller_details_for_our_primary_color_scheme)

07_放下基地中學配色方案(07_Laying_down_a_base_for_the_secondary_color_scheme)

08_變形機器人腳下踩(08_Texturing_tread_for_our_robots_feet)

09_添加基本的紋理,為我們的機器人金色的鑲邊(09_Adding_base_texture_for_our_robots_gold_trim)

10_添加基本的紋理,為我們的機器人鍍鉻裝飾(10_Adding_base_texture_for_our_robots_chrome_trim)

11_添加基紋理機械的詳細信息(11_Adding_base_texture_for_mechanical_details)

12_噴漆機器人 rea 彌漫性和發(fā)射紋理(12_Painting_diffuse_and_emissive_textures_for_the_robots_rea)

13_整理過基地的漫射紋理(13_Finishing_off_base_diffuse_texture)

14_顏色校正和添加變化到藍色基地 te(14_Color_correcting_and_adding_variation_to_the_blue_base_te)

15_向機器人添加防銹和流體的磨損(15_Adding_rust_and_fluid_wear_to_the_robot)

16_添加控制面板詳圖(16_Adding_panel_detail)

17_磨損的紋理添加到的黃金和鉻的領域(17_Adding_worn_texture_to_the_gold_and_chrome_areas)

18_繪畫污垢通(18_Painting_a_dirt_pass)

19_繪畫貼花和彌漫性潤色(19_Painting_decals_and_diffuse_touch_up)

20_創(chuàng)建一張凹凸貼圖(20_Creating_a_bump_map)

21_鏡面的細化(21_Specular_refinement)

22_出口 Ptex 紋理映射(22_Exporting_Ptex_texture_maps)

專輯分類:

  • 其他軟件教程 : MARI
  • 文件總數(shù):22
  • 4K
    58 人已學習
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  • 教程簡介:

    When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.