01_介紹和項(xiàng)目概述(01_Introduction_and_project_overview)

02_項(xiàng)目創(chuàng)建和設(shè)置(02_Project_creation_and_setup)

03_利用選擇組(03_Utilizing_selection_groups)

04_選擇創(chuàng)建組為原色領(lǐng)域的(04_Selection_group_creation_for_primary_color_areas)

05_畫(huà)為原色領(lǐng)域上的基地紋理(05_Painting_a_base_texture_for_primary_color_areas)

06_畫(huà)小的細(xì)節(jié),我們小學(xué)配色方案(06_Painting_smaller_details_for_our_primary_color_scheme)

07_放下基地中學(xué)配色方案(07_Laying_down_a_base_for_the_secondary_color_scheme)

08_變形機(jī)器人腳下踩(08_Texturing_tread_for_our_robots_feet)

09_添加基本的紋理,為我們的機(jī)器人金色的鑲邊(09_Adding_base_texture_for_our_robots_gold_trim)

10_添加基本的紋理,為我們的機(jī)器人鍍鉻裝飾(10_Adding_base_texture_for_our_robots_chrome_trim)

11_添加基紋理機(jī)械的詳細(xì)信息(11_Adding_base_texture_for_mechanical_details)

12_噴漆機(jī)器人 rea 彌漫性和發(fā)射紋理(12_Painting_diffuse_and_emissive_textures_for_the_robots_rea)

13_整理過(guò)基地的漫射紋理(13_Finishing_off_base_diffuse_texture)

14_顏色校正和添加變化到藍(lán)色基地 te(14_Color_correcting_and_adding_variation_to_the_blue_base_te)

15_向機(jī)器人添加防銹和流體的磨損(15_Adding_rust_and_fluid_wear_to_the_robot)

16_添加控制面板詳圖(16_Adding_panel_detail)

17_磨損的紋理添加到的黃金和鉻的領(lǐng)域(17_Adding_worn_texture_to_the_gold_and_chrome_areas)

18_繪畫(huà)污垢通(18_Painting_a_dirt_pass)

19_繪畫(huà)貼花和彌漫性潤(rùn)色(19_Painting_decals_and_diffuse_touch_up)

20_創(chuàng)建一張凹凸貼圖(20_Creating_a_bump_map)

21_鏡面的細(xì)化(21_Specular_refinement)

22_出口 Ptex 紋理映射(22_Exporting_Ptex_texture_maps)

專(zhuān)輯分類(lèi):

  • 其他軟件教程 : MARI
  • 文件總數(shù):22
  • 4K
    58 人已學(xué)習(xí)
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  • 愛(ài)給網(wǎng)提供海量的其他軟件教程資源素材免費(fèi)下載, 本次作品為mp4 格式的22_出口 Ptex 紋理映射(22_Exporting_Ptex_texture_maps), 本站編號(hào)31881757, 該其他軟件教程素材大小為34m, 時(shí)長(zhǎng)為07分 27秒, 支持4K播放, 不同倍速播放 作者為alith3204, 更多精彩其他軟件教程素材,盡在愛(ài)給網(wǎng)。

  • 教程簡(jiǎn)介:

    When it comes to creating textures for a project, sometimes UV maps just aren’t available for an asset. Ptex provides a wonderful solution to this problem by allowing us to paint textures on each face without the use of UVs. In addition, MARI 2.0’s true layer-based painting workflow makes creating these textures an absolute joy. To get started with this project we will learn how to create our Ptex project in MARI using an existing .obj file. From here we will begin the process of creating selection groups to help us target areas for paint. Next we will gradually work though both base textures and eventually some wonderful details for our robot. Along the way, we will learn about various workflow tips and tricks for working in MARI 2.0 including setting up channels for each of our texture maps, painting with images and both projection and layer masking. We will really flex MARI’s new layer system in this training, and utilize not only procedural layers and adjustment layers but also mask groups. After going through this tutorial, not only will you have a fully textured asset but you will also have learned a good deal about the powerful features that have been packed into MARI 2.0.